From geert at xs4all.nl Wed Jun 8 14:37:55 2011 From: geert at xs4all.nl (Geert Lovink) Date: Wed, 8 Jun 2011 14:37:55 +0200 Subject: ::fibreculture:: Media Design Lecturer References: <8059E20751B3714B93052424BADD23AF02CAEB3E44@SG1RD3XVS051.red003.local> Message-ID: <8C030A0C-C116-42BA-A1B1-86D39AEFDCC6@xs4all.nl> Begin forwarded message: > From: "Goodwin, Mitch" > > Hi All, > > Know anyone with an interest in new media arts who has practical > skills in interactive media design who might like to work with me in > the tropics? > > Media Design Lecturer, Level B > $76-$90K > Townsville, Australia > http://www-public.jcu.edu.au/jobs/academic/JCU_081207 > > > Please forward to your networks. > > > cheers > > Mitch Goodwin > Course Coordinator > Bachelor of New Media Arts > > School of Creative Arts > James Cook University > Townsville | Australia | 4811 > > Ph : +61 4781 6075 > Fx : +61 4781 3169 > W1 : http://jcu.edu.au/soca > W2 : http://screenculture.com > W3 : http://renewtownsville.com > W4 : http://twitter.com/oldmateo > > "Time sneaks up on you like a windshield on a bug." > - John Lithgow > > "At any time the temptation to sing The Lion > Sleeps Tonight is never more than a whim away." > - Popbitch 29-04-11 > From mitch.goodwin at jcu.edu.au Sat Jun 11 05:25:45 2011 From: mitch.goodwin at jcu.edu.au (Goodwin, Mitch) Date: Fri, 10 Jun 2011 20:25:45 -0700 Subject: ::fibreculture:: Call For Artists :: Screengrab 2011 :: Nostalgia Message-ID: <8059E20751B3714B93052424BADD23AF02CAEB3E81@SG1RD3XVS051.red003.local> Please post to your networks : -o- Deadline : Friday July 22 -o- -o- 2011 Theme : Nostalgia -o- -o- Prize : AUS $2K -o- S C R E E N G R A B New Media Art Prize "From 8 Bit Trips to Sepia Coded Dreams" http://www.jcu.edu.au/soca/screengrab/ The Synopsis : Nostalgia runs deep in the network. The clean lines and coded purity of interface culture and consumer electronics belies a deeper yearning for the origins of new media. 8 Bit games, glitch art, stop motion video, audio distortions and retro stylings are cropping up throughout the networked landscape as artists unpack, smudge, melt, data-mosh and retrace their steps back to the early halcyon days of digital media. Tactile, fluid, fuzzy analogue aesthetics are emerging in surprising places as the origins of our streamlined relationship with technology and the world around us is interrogated, encoded and telegraphed into our livings rooms, browsers and pockets. Jaron Lanier in his text, You Are Not A Gadget, calls for a more humanist approach to the way we participate in network culture and insists we must seek always to preserve our individuality in such exchanges. Retro leanings and nostalgic turns speak to this desire. It reveals the human in the electronic interface. It celebrates the mistake, the error, the uniqueness and the beauty of the digital aesthetic at a critical time in the evolution of media arts practice. The 2011 Screengrab New Media Arts Award and associated exhibition is looking for challenging creative works by media artists who have a yearning for the past and seek to examine the future. We invite these digital practitioners working in screen based media to submit works on the theme of the Nostalgia. The Call Out : SCREENGRAB is now entering its third year with an international call out for the AUS$2000 New Media Arts Prize and the companion exhibition in August for short listed applicants. We invite digital practitioners working in screen based media to submit works on the theme of NOSTALGIA. All forms of screen based media are encouraged including multi-channel video, digital illustration, audio sculpture, photography, generative media, 2D & 3D animation. Existing worx and those specifically designed for the award must address the theme of NOSTALGIA to be eligible for the New Media Arts award. Prize Money: AUS $2000 Artefact deadline: 22-07-11 Exhibition Opening & Award announcement : 12-08-11 Application Form : http://www.jcu.edu.au/soca/screengrab/ "Time sneaks up on you like a windshield on a bug." - John Lithgow This project is sponsored by James Cook University's School of Creative Arts and the eMerge Media Space. From jhuns at vt.edu Thu Jun 23 07:49:43 2011 From: jhuns at vt.edu (jeremy hunsinger) Date: Thu, 23 Jun 2011 06:49:43 +0100 Subject: ::fibreculture:: cfp: cultures in virtual worlds Message-ID: <5E6C6F98-3CC1-4D23-AEF3-87EAF2AFCEEA@vt.edu> distribute as appropriate, apologies for x-posting -jh Cultures in virtual worlds A special issue of the New Review of Hypermedia and Multimedia Guest-edited by Jeremy Hunsinger and Adrienne Massanari Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences. But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves. Virtual experiences have been around in some respect for hundreds of years, and virtual worlds based in information technology have existed for at least 40 years. The current generation of virtual worlds, with roots over four decades old in studies of virtual reality, computer supported cooperative work (CSCW), sociology, cultural studies, and related topics, provide for rich and occasionally immersive environments where people become enculturated within the world sometimes as richly as the rest of their everyday lives. We seek research that encounters and investigates cultures in virtual worlds in its plurality and in its richness. To that end, we invite papers covering the breadth of the topic of cultures in and of virtual worlds. Some possible areas/approaches of inquiry: 1. How culture of virtual worlds affect relationships 2. VW interfaces and culture/s 3. Hidden subcultures/communities in virtual worlds 4. Ages and VW cultures 5. Emic and etic experiences of virtual worlds 6. Producing VW cultures 7. Traditional cultural/critical studies inquiries of VWs 8. Transnational or cosmopolitan cultures in/of VWs While all forms of scholarship and research are welcome, we prefer theoretically and empirically grounded studies. We seek a Special Issue that exemplifies methodological pluralism and scholarly diversity. The use of visual evidence and representations is also encouraged. We especially seek pieces that investigate virtual worlds that have received little scholarly attention. Submission guidelines This special issue is Guest-Edited by Jeremy Hunsinger (Virginia Tech) and Adrienne Massanari (Loyola University Chicago). Queries regarding the Special Issue should be directed to them at jhuns at vt.edu and amassanari at luc.edu. The Guest-Editors welcome contributions from both new researchers and those who are more well-established. Submitted manuscripts will be subject to peer review. Length of papers will vary as per disciplinary expectations, but we encourage articles of around 7000 words (longer articles may be possible, if warranted). Short discussion papers of around 3000 words on relevant subjects are also welcomed as 'Technical Notes'. Detailed author submission guidelines are available online at http://www.tandf.co.uk/journals/journal.asp?issn=1361-4568&linktype=44. Papers must be submitted via the journal?s online submissions system: http://mc.manuscriptcentral.com/tham Please indicate that your submission is for the Special Issue on Culture in Virtual Worlds. The special issue will be published in summer 2012. Important dates: November 11, 2011 Paper submission deadline February 10, 2012 Author notification May 5, 2012 Final copy due Summer 2012 Publication Jeremy Hunsinger Center for Digital Discourse and Culture Virginia Tech Words are things; and a small drop of ink, falling like dew upon a thought, produces that which makes thousands, perhaps millions, think. --Byron