<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><div class=""><div class="">Dear all, </div><div class=""><br class=""></div><div class="">a late selection of lectures during the all-virtual Chaos Computer Congress of late December 2020, the so-called Remote Chaos Experience: <a href="https://media.ccc.de/c/rc3" class="">https://media.ccc.de/c/rc3</a>.</div><div class=""><br class=""></div><div class="">This one is no doubt also my highlight:</div><div class=""><br class=""></div><div class="">Andy Mueller-Maghun (CCC) reports about surveillance incidents against him by CIA re: Wikileaks</div><div class=""><a href="https://media.ccc.de/v/rc3-11512-cia_vs_wikileaks#t=875" class="">https://media.ccc.de/v/rc3-11512-cia_vs_wikileaks#t=875</a></div><div class=""><br class=""></div><div class="">—</div></div><div class=""><br class=""></div>YouTube for Advanced Users: Rage against the Machine Learning<div class=""><a href="https://media.ccc.de/v/rc3-891673-rage_against_the_machine_learning" class="">https://media.ccc.de/v/rc3-891673-rage_against_the_machine_learning</a></div><div class=""><br class=""></div><div class="">This talk explains why audits are a useful method to ensure that
machine learning systems operate in the interest of the public. Scripts
to perform such audits are released and explained to empower civic
hackers.</div><div class=""><p class="">The large majority of videos watched by YouTube's two billion monthly
users is selected by a machine learning (ML) system. So far, little is
known about why a particular video is recommended by the system. This is
problematic since research suggests that YouTube's recommendation
system is enacting important biases, e.g. preferring popular content or
spreading fake news and disinformation. At the same time, more and more
platforms like Spotify, Netflix, or TikTok are employing such systems.
This talk shows how audits can be used to take the power back and to
ensure that ML-based systems act in the interest of the public. Audits
are a ‘systematic review or assessment of something’ (Oxford
Dictionaries). The talk demonstrates how a bot can be used to collect
recommendations and how these recommendations can be analyzed to
identify systematic biases. For this, a sock puppet audit conducted in
the aftermath of the 2018 Chemnitz protests for political topics in
Germany is used as an example. The talk argues that YouTube's
recommendation system has become an important broadcaster on its own. By
German law, this would require the system to give important political,
ideological, and social groups adequate opportunity to express
themselves in the broadcasted program of the service. The preliminary
results presented in the talk indicate that this may not be the case.
YouTube's ML-based system is recommending increasingly popular but
topically unrelated videos. The talk releases a set of scripts that can
be used to audit YouTube and other platforms. The talk also outlines a
research agenda for civic hackers to monitor recommendations,
encouraging them to use audits as a method to examine media bias. The
talk motivates the audience to organize crowdsourced and collaborative
audits.</p><div class="">—</div><div class=""><br class=""></div><div class="">Reclaim Your Face: presentation from the European campaign against biometric mass surveillance</div><div class=""><a href="https://media.ccc.de/v/rc3-929578-the_reclaimyourface_campaign" class="">https://media.ccc.de/v/rc3-929578-the_reclaimyourface_campaign</a></div><div class=""><br class=""></div><div class="">The EU is making new laws on AI. People are mobilising against
biometric surveillance in public spaces. Hear about what's going on in
different European countries, what tools activists are using to attack
face recognition and similar mass surveillance technologies and - most
importantly - what you can do to join the civil society #ReclaimYourFace
movement.</div><div class=""><p class="">The European Union is setting new rules on Artificial Intelligence
and people want to have a say. This is a once-in-a-lifetime chance to
shape how the EU is dealing with intrusive biometric technologies in
public spaces. Yes, people are mobilising!</p><p class=""> # ReclaimYourFace is a civil society campaign that brings together
organisations from across the continent with one goal: BAN BIOMETRIC
SURVEILLANCE IN PUBLIC SPACES. Led by 12 digital rights member
organisations of the EDRi network, the #ReclaimYourFace movement is fast
expanding outside the digital rights bubble. </p><p class="">The first part of this session will offer a quick summary of the new
laws EU Is preparing -we'll explain why biometric mass surveillance is
dangerous, undignifying and must be banned. More, you'll get an overview
of resistance initiatives to biometric mass surveillance from different
European countries. </p><p class="">In the second part, you'll hear from people on the ground. Resistance
organisers from Italy (Hermes Center), Greece(Homo Digitalis) and
Serbia (SHARE Foundation) will talk about community mappings of cameras,
freedom of information requests, investigative journalism and requests
to the Data Protection Authorities. </p><p class="">Finally, you'll hear about what you can do to #BanThisBS.(biometric
surveillance). In January 2021, we're preparing a week of action and if
you're ready & willing - you have a role in it. More, in 2021 we aim
to gather over 1 million signatures part of a special petition -
European Citizen Initiative (ECI). The ECI forces the European
Commission to formally respond to us and address our call for a BAN.
You'll hear a bit also about how you can help reach those 1 million
signatures.</p><div class="">—</div><div class=""><br class=""></div><div class="">This Is Not A Game: Eine kurze Geschichte von Q als Mindfuck-Spiel von Arne Vogelgesang</div><div class=""><a href="https://media.ccc.de/v/rc3-11500-this_is_not_a_game_de#t=1277" class="">https://media.ccc.de/v/rc3-11500-this_is_not_a_game_de#t=1277</a></div><div class=""><p class="">Dieser Vortrag beschreibt die Entwicklung von QAnon als Spiel mit
Realität und überlegt, weshalb dieser Verschwörungsmythos sich derart
schnell verbreiten konnte.</p><p class="">"Alternate Reality Games" sind eine relativ junge interaktive
Erzählform, die einige interessante Eigenschaften hat. ARGs sind
medienübergreifend, fesseln ihre Spielenden durch gemeinsames
Recherchieren und Austauschen und benutzen dabei die je individuellen
Leben der Spieler:innen als eigentliche Spielplattform. So können sie in
kurzer Zeit sehr aktive und mitunter erstaunlich dauerhafte
Gemeinschaften organisieren. </p><p class="">Seit der Verbreitung von QAnon-Mythos und -Marke haben wiederholt
Beobachter:innen darauf hingewiesen, dass es sich hierbei um eine
Weiterentwicklung des Spielprinzips "Larping" zu einer Form handelt, die
Parallelen zu Alternate Reality Games aufweist. Wenn auch natürlich
nicht in Gänze erklären, so kann diese Perspektive doch dabei helfen,
die spezielle Attraktivität von QAnon besser zu verstehen. </p><p class="">Im Vortrag versuche ich Qeschichte, Hinterqründe und einige
Sqielaspekte zusammenzufassen und mit eindeutig zu vielen Screenshots zu
illustrieren. Dabei wird es vor allem um die Entwicklung im Kontext der
US-Politik gehen.</p></div>
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