<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><a href="https://hackernoon.com/fortnite-and-roblox-are-changing-social-media-as-we-know-it-joc531pl" class="">https://hackernoon.com/fortnite-and-roblox-are-changing-social-media-as-we-know-it-joc531pl</a><div class=""><br class=""></div><div class="">The conclusion states:</div><div class=""><div class=""><br class=""></div><div class=""><div class="paragraph">It's difficult to see kids “graduating” from
Fortnite and Roblox and moving on to traditional social media. A 2D
scrollable feed of Instagram doesn't sound so exciting after having
grown up in a 3D virtual world.</div><blockquote class="">“There is something
missing in conventional social media right now. We have social networks
like Facebook, KakaoTalk, Twitter and Naver for communication. But
they’re all based on text, pictures and movies. I think the next step is
going to be having social experiences where you can get together with
your friends in a virtual world, wherever you are,” — Tim Sweeny,
Founder of Epic Games (Fortnite)</blockquote><div class="paragraph">I
think this is one of the biggest opportunities in consumer internet
today. Building the virtual worlds and related tech people will use for
everyday online communication in the future.</div></div></div></body></html>