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<p>Thanks Andreas, I am writing about this sort of issue in my
forthcoming text on the future of the Internet. I doubt that the
future of the Internet will amount to a revision to the "gated
communities" similar to the Prodigy/Compuserve era. China, for
example, demonstrates that the nature of network and digital
technology, combined with the subversive will of the user, renders
the network of networks inherently interconnected. Connections
between states, markets, platforms and networks will continue to
defy attempts to corral and control users and content. <br>
</p>
<p>"You can imagine a future where content bandwidth demands are so
great that only ISPs hooked up to content owners’ private networks
can deliver the seamless experience users expect." We can also
imagine a future were compression algorithms render size a
negligible consideration.</p>
<p>I suspect that every attempt to reduce communicative and
productive freedoms within the Net will be met with sufficient
resistance and creativity from users as well as competition from
the market itself.</p>
<p>You can imagine a future where the designs and intents of
corporations and states are continually frustrated by competition
within the market, between states, and a user-generated future of
networking. There is more at work in the design of networks than
the will of corporations and states. <br>
</p>
<p>Dr. Strangelove<br>
</p>
<p><br>
</p>
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<div class="moz-cite-prefix">On 07/11/2016 3:17 PM, Andreas Treske
wrote:<br>
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cite="mid:2AA08FCE-3B53-43C8-85AF-7554EB9E14A6@gmail.com"
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<blockquote type="cite" style="border-left-style: none; color:
inherit; padding: inherit; margin: inherit;" class=""><a
moz-do-not-send="true"
href="http://qz.com/742474/how-streaming-video-changed-the-shape-of-the-internet/"
class="">http://qz.com/742474/how-streaming-video-changed-the-shape-of-the-internet/</a><br
class="">
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"As video grows in importance, text, for so long the de facto
means of internet communication, will shrink in significance.
Facebook’s Mark Zuckerberg has already said as much, proclaiming
that the future of his social network lies with video, and
increasingly more immersive forms, such as virtual
reality. Facebook paid $2 billion for Oculus Rift to push that
process along. Facebook executives talk about the end of the
written word as part of the business plan.<br class="">
Facebook and Google continue to tread dangerously close to the
line where they will start controlling the last-mile of internet
access for their users. Facebook has several irons in the fire,
including Free Basics, which gives 25 million users free or
subsidized access to the internet but also restricts
those users to a narrow range of accessible content. It is also
working on Aquila, its plan to beam wireless internet access to
people using a giant airborne drone, and it’s laying a
transatlantic cablewith Microsoft.<br class="">
Google has its consumer ISP division, Google Fiber, which provides
over 450,000 internet connections in nine cities. Like Facebook,
it has a quixotic wireless internet access project, this one
called Project Loon, which substitutes Facebook’s drone for a
hot-air balloon. The goal is the same, to be the final
link between a user and the online world.<br class="">
As Big Tech gobbles up more infrastructure and accounts for more
internet traffic, it poses questions for the future of the
network’s openness, says Farrell, the former ICANN executive. “It
means the internet is evolving from being a peer-to-peer open
standards network to being a proprietary set of, effectively, VPNs
[virtual private networks],” she says. “Which users are not quite
aware of—they think they’re on the open internet and they’re not.”<br
class="">
You can imagine a future where content bandwidth demands are so
great that only ISPs hooked up to content owners’ private networks
can deliver the seamless experience users expect. That means if
a major ISP isn’t in your town or part of the world, you might not
have the benefit of that connection. That means you’re going to be
left waiting as Facebook Live, or an equivalent VR stream,
buffers. “It has huge implications for how the internet can grow.
There are nearly 4 billion people who are not connected to the
internet,” says Sastry. “How do we make it economically viable for
them to connect to the internet, and have the same experiences as
we have here?”<br class="">
For now, internet users, infrastructure providers, and the
increasingly vertically integrated tech companies are happy to
keep the video streams flowing."<br class="">
<br class="">
<div class="">
<div class="">Andreas Treske</div>
<div class=""><a moz-do-not-send="true"
href="mailto:treske@bilkent.edu.tr" class="">treske@bilkent.edu.tr</a></div>
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