::fibreculture:: Just out: Gaming Rhythms-Play and Counterplay from the Situated to the Global by Tom Apperly

Geert Lovink geert at xs4all.nl
Tue Sep 7 12:25:43 CEST 2010


The Institute of Network Cultures proudly presents the 6th title in  
the Theory on Demand series:

Tom Apperley, Gaming Rhythms: Play and Counterplay from the Situated  
to the Global

Global gaming networks are heterogenous collectives of localized  
practices, not unified commercial products. Shifting the analysis of  
digital games to local specificities that build and perform the global  
and general, Gaming Rhythms employs ethnographic work conducted in  
Venezuela and Australia to account for the material experiences of  
actual game players. This book explores the materiality of digital  
play across diverse locations and argues that the dynamic relation  
between the everyday life of the player and the experience of digital  
game play can only be understood by examining play-practices in their  
specific situations. Thomas Apperley is a Lecturer in Media Studies at  
the University of New England (NSW), Australia.

Author: Tom Apperley, Design: Katja van Stiphout. Printer: ‘Print on  
Demand’. Publisher: Institute of Network Cultures, Amsterdam 2010.  
ISBN: 978-90-816021-1-2.

This publication is available through various print on demand services  
such as www.lulu.com.

Download the free pdf here:

http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf







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