::fibreculture:: Just out: Gaming Rhythms-Play and Counterplay from the Situated to the Global by Tom Apperly
geert at xs4all.nl
Tue Sep 7 12:25:43 CEST 2010
The Institute of Network Cultures proudly presents the 6th title in
the Theory on Demand series:
Tom Apperley, Gaming Rhythms: Play and Counterplay from the Situated
to the Global
Global gaming networks are heterogenous collectives of localized
practices, not unified commercial products. Shifting the analysis of
digital games to local specificities that build and perform the global
and general, Gaming Rhythms employs ethnographic work conducted in
Venezuela and Australia to account for the material experiences of
actual game players. This book explores the materiality of digital
play across diverse locations and argues that the dynamic relation
between the everyday life of the player and the experience of digital
game play can only be understood by examining play-practices in their
specific situations. Thomas Apperley is a Lecturer in Media Studies at
the University of New England (NSW), Australia.
Author: Tom Apperley, Design: Katja van Stiphout. Printer: ‘Print on
Demand’. Publisher: Institute of Network Cultures, Amsterdam 2010.
This publication is available through various print on demand services
such as www.lulu.com.
Download the free pdf here:
More information about the Fibreculture